⚔ A repo which employs a number of useful libraries I found across the net along with some custom-written Python and MAXScript to facilitate batch export of Nintendo SBFRES compressed files to FBX files (for use in Unity, for instance). DISCLAIMER: I do not condone the unauthorized replication of files provided by employing this script!
Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
I am trying to use aamp_to_yml on macOS 10.14 and I got this error:
Traceback (most recent call last):
File "/usr/local/bin/aamp_to_yml", line 8, in <module>
sys.exit(main())
File "/usr/local/lib/python3.8/site-packages/aamp/__main__.py", line 40, in main
do_aamp_to_yml(input_data, output)
File "/usr/local/lib/python3.8/site-packages/aamp/__main__.py", line 13, in do_aam
Objects can be marked as completed, and would be grayed out in the ui. It could be stored as cookies.