gamedev
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Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore
, though no_run
can maybe sometimes be motivated).
egui
The crate-level docs for egui
(at https://docs.rs/egui generated from egui/src/lib.rs
) sh
MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).
Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials
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What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
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I would like there to be a unit test that verifies pygame's system font code by making sure every font possibility returned by pygame.font.get_fonts returns a valid and absolute path with pygame.font.match_fonts. Maybe use os.path.isabs and os.path.isfile.
Sysfont test file: https://github.com/pygame/pygame/blob/main/test/sysfont_test.py
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Godot version
4.0 alpha 9
System information
Windows 10
Issue description
Trying to change scene using change_scene() whilst having a LineEdit node present within the scene being loaded and having a forced displayed caret causes an error:
Timer was not added to the SceneTree. Either add it or set autostart to true.
Steps to reproduce
Create a scene
add a LineEdit node