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Instant neural graphics primitives: lightning fast NeRF and more
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Updated
Oct 31, 2021
HTML
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
⚡️ 基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Updated
Jun 22, 2022
Python
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
MaterialX C++ and Python libraries
Updated
Jul 5, 2022
Mathematica
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Real-Time Spherical Microphone Renderer for binaural reproduction in Python
Updated
May 23, 2022
Python
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
OpenGL rendering engine for terrain simulation
An experimental real-time render engine
Interactive visualisations of analytic solutions to the schroedinger equation (Simple quantum systems) for educational use.
Updated
Jan 23, 2022
JavaScript
Large Scene Rendering Viewer
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
Real-time private notifications that allows logged users to receive transfer notifications, amount update and unread notifications updates in real-time.
A low-dimensional linear algebra library for real-time computer graphics.
Updated
Jun 29, 2022
Rust
Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
One of a series of long-running audiovisual installation works created in Unity.
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When using
image_view_t::as_storage_image
or similar (intended to be temporary) objects of the pattern "as_something", the following situation can occur:An
image_view_as_storage_image
stores thevk::ImageView
handle internally, and its lifetime might extend the lifetime of theimage_view
it has stored the handle from. That's not good. Optimally, the framework would prevent such us