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lonix1
lonix1 commented Jun 1, 2022

Originally posted at StackOverflow, but there seems no way to control this. So I'm adding as a feature request. Thank you.

Is there an existing issue for this?

  • I have searched the existing issues

Is your feature request related to a problem? Please describe the problem.

I'm using RazorPages (on ASP.NET Core 6) and "css isola

help wanted enhancement area-mvc good first issue
Files
Tamnac
Tamnac commented Jun 20, 2022

What's the Problem?

Currently if you are in the middle of a search and press escape, the app treats it like enter and continues the search. This goes against the escape button's supposed behavior.

Solution/Idea

Pressing escape should cancel the search.

Alternatives

Using the mouse to cancel the search.

Priorities

Capability Priority
Press
triage approved feature request good first issue
nielsvanvelzen
nielsvanvelzen commented Apr 1, 2022

Please describe your bug

When the server is stopped it sends a notification to all connected WebSocket clients, the message looks like this:

{"MessageType":"ServerShuttingDown","MessageId":"d9fbbca3037344b689490d35ec2d4ed7","Data":""}

(id is unique)

Unfortunately it then just stops the server, ending the connection abruptly. It would be nice if the clients get properl

bug enhancement good first issue backend
react-native-windows
gdkchan
gdkchan commented Jul 26, 2021

Feature Request

What feature are you suggesting?

Overview:

OpenGL 4.5 introduced support for DSA functions. Basically, they allow the state of the OpenGL objects to be changed without needing to bind them beforehand. On older versions of OpenGL, the typical way to copy data from one buffer to another for example, is:

GL.BindBuffer(BufferTarget.CopyReadBuffer, sourceBufferH
enhancement gpu good first issue

Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.

  • Updated Jun 16, 2022
  • C#
marek-safar
marek-safar commented Jul 30, 2019

We can build much smaller Mono runtime for .NET Core purposes by simply removing code we don't need in this configuration. We did a few easy initial steps but we can go much further.

This list is not comprehensive but parts like

  • Culture Data
  • Any PAL related code
  • Unused icalls
mrhelmut
mrhelmut commented May 23, 2022

MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).

Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials

Documentation Help Wanted Good First Issue
chrisxfire
chrisxfire commented Mar 23, 2022

Typo under the description: Returns a containing. Returns a what?

Document Details

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  • ID: d2dc315d-96d7-e54f-6e90-fec6ed09481c
  • Version Independent ID: ab5d0a68-35d6-ef5f-786e-d89e7fee8034
  • Content: [DataFrameColumn.Info Method (Microsoft.Data.Analysis)](https://docs.microsoft.com/e
good first issue up-for-grabs P3
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