Skip to content
#

game-framework

Here are 235 public repositories matching this topic...

mrhelmut
mrhelmut commented May 23, 2022

MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).

Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials

Documentation Help Wanted Good First Issue
pseason
pseason commented Sep 9, 2021

In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .

enhancement good first issue
eonarheim
eonarheim commented Jan 23, 2015

Context

There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.

Proposal

Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.

good first issue enhancement community in-progress

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Apr 29, 2022
  • C++

Improve this page

Add a description, image, and links to the game-framework topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the game-framework topic, visit your repo's landing page and select "manage topics."

Learn more