Here are
294 public repositories
matching this topic...
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
In-game inspector and debugging tools for applications made with Unity3D game engine
FINAL FANTASY XIV modding, but actually good this time
A tool to generate Managed->IL2CPP proxy assemblies
Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt5 of PackFile Manager (PFM), one of the best modding tools for Total War Games.
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Updated
Jun 30, 2022
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Rust
Various converters between different grand strategy games
A large collection of github repositories related to android modding.
Config based patch management for Subnautica and Subnautica: Below Zero
📦 The MC modpack manager for professionals.
A wrapper around MoonSharp that allows easy development of moddable Unity games
Over 400 focus icon pieces, over 40 focus and idea backgrounds, and more that help GFX modders in HOI4.
A set of utilities for dealing with Gust (Koei Tecmo) PC games files
Open source toolkit for Mafia games. (Mafia II, Mafia III, Mafia DE)
CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
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Updated
Jun 26, 2022
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Python
This repository contains some tools and guides on modding Diablo 2 Resurrected.
A library for modifying .NET assemblies.
Mod Project Development Environment for Unity and Unity Games
The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools
Set of tools to manage and modify files from many various games.
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Updated
Jun 29, 2022
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Python
A tool to inject strings into a game using low level code
FFXIV Modding Tool is the Cross-platform Commandline interface alternative for TexTools
A complete Subnautica and Subnautica: Below Zero modding library for the popular QModManager framework.
Sims 4 Scripting Boilerplate Project
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Updated
Jun 6, 2021
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Python
Focus tree and Event manager for Heart of Iron IV
Free toolkit for Halo: Combat Evolved for creating maps and assets
Build automation tool designed to speed up testing and cooking Gothic & Gothic 2 NotR mods
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Can we do something with DI here instead of having to do this?
Originally posted by @WopsS in WolvenKit/WolvenKit#820 (comment)