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multithreading

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yew
kulicuu
kulicuu commented Jun 28, 2022

Problem
I am returning to WebGL work after some time away (with Vulkan) so may be misinterpreting something here, but...
The WebGL example loops through the render_gl function every frame. Therefore it's recompiling the shaders, linking them, all of this work that doesn't need to be repeated in the render loop.

Steps To Reproduce
Steps to reproduce the behavior:
Start the app as

包含一些常用的操作类,大都是静态类,加密解密,反射操作,权重随机筛选算法,分布式短id,表达式树,linq扩展,文件压缩,多线程下载和FTP客户端,硬件信息,字符串扩展方法,日期时间扩展操作,中国农历,大文件拷贝,图像裁剪,验证码,断点续传,集合扩展、Excel导出等常用封装。诸多功能集一身,代码量不到2MB!

  • Updated Jul 6, 2022
  • C#
RichieHakim
RichieHakim commented Jan 16, 2022

FEATURE REQUEST:

In CannyLab/tsne-cuda#8, the possibility of using a custom NN matrix is discussed and noted to be 'easy' to implement.
DavidMChan: " It would be easy to add the ability to pass in a sparse nearest neighbors matrix, however it becomes more complicated if you want to extract the nearest neighbors from a pre-computed distance matrix."

It would be a s

enhancement good first issue

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