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alazifk
alazifk commented Jun 29, 2022

Godot version

4.0 alpha 10

System information

Win 10, Vulkan Mobile

Issue description

void update_layer(image: Image, layer: int) inherited from ImageTextureLayered when used on a Texture2DArray produces error:

E 0:00:00:0874   _ready: Condition "texture.is_valid()" is true.
  <C++ Source>   scene/resources/texture.cpp:3019 @ update_layer()
  <Stack Trace>  TexArray.gd:1
emilk
emilk commented Feb 20, 2021

Tracking issue for improving the egui docs. Other suggestions for improvements welcome!

All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).

egui

The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh

help wanted good first issue docs and examples
mrhelmut
mrhelmut commented May 23, 2022

MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).

Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials

Documentation Help Wanted Good First Issue
MyreMylar
MyreMylar commented Jun 22, 2022

This is all the calls that use the 'blend' argument that is being dropped in 2.2 - for example:

https://github.com/pygame/pygame/blob/0dbf19abbdad7115c7dc0136936885db3b0a0085/test/draw_test.py#L3755

2.2 is not that far off now anyway so we should prepare by cleaning up our tests and the docs to show proper intended usage before the final code removal in 2.2.

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