Here are
35 public repositories
matching this topic...
Physically-based CPU and GPU ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A collection of gradient-domain light transport algorithms implemented with Mitsuba
minimal but extensible header only implementation of photon mapping in C++
Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
Volumetric progressive photon mapping written in C++.
Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
Monte Carlo Raytracer from Scratch in C++11/14
C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017
A simple 3D render engine for Computer Graphics course
Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.
THU Computer Graphics 2019
3D graphics engine and scene editor. Capable of rendering online and offline global illumination using a number of different methods. Written in c++ with OpenGL/GLSL.
Updated
Mar 23, 2018
Objective-C
Our photon mapping final project for Barb's class
Render engine made from scratch using only C++ std library. Two techniques are used: ray tracing and photon mapping.
Renderer designed for light transport experimentation.
A path tracer, using photon mapping for additional effects. Built in C++ with OpenMP for the Advanced Computer Graphics course (FING - UdelaR). Dev team:
@MarzioCuello ,
@brunosegiu , C. Satut
A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫
A physically based renderer
Global Illumination using photon mapping and monte carlo ray tracing
Implementation and visualization of a photon map.
Implemenation of "Consistent Post-Reconstruction for Progressive Photon Mapping" (Pacific Graphics 2021)
Updated
Oct 12, 2021
Python
A raytrace renderer I've been playing around with
Hardware/Software | Water Analyzing Digital MCU/TTL/ADC Differential Photometric Device, quantifies water composition, and overall purity.
Experimental Global Illumination Renderer
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