decompiler
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pdgsd
does not seem to process PUSH EBP
very well, the p-code semantics show up as
(unique,0x12f0,4) = COPY EBP
ESP = INT_SUB ESP, 0x4
(unique,0x12f0,4) = STORE ram[ESP]
which doesn't make sense. Last line should be STORE ram[ESP] = (unique,0x12f0,4)
the raw p-code will show you:
STORE (const,0x55fef11636d0,8) (register,ESP,4) (unique,0x1b50,4)
and the
Currently, creating a new script and/or adding variables through the GUI is a thousand-step process that could really see some improvement.
Adding a Variable
First of all, the most critical issue - creating an UndertaleVariable through the context menu is currently not possible due to them not being an UndertaleNamedResource (so when the editor tries to read the name of the newly created vari
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When class/field/member modifier groups are displayed, its a stack of colored shapes.
It would be useful to have on-hover capabilities for these groups to complain the flags enabled in each group.
See AccessFlags for the list of all flags.
It would be u