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canvas2d
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It would be nice to have a component that can expose the frames of an animated GIF image using the Animation interface; I'm picturing something like this:
import { useType, useNewComponent, GIF, useDraw } from "@hex-engine/2d";
import someGifFile from "./whatever.gif";
function MyComponent() {
useType(MyComponent);
const gif = u
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It would be nice to have a crosshair instead of a cursor while aiming for the shot.
The next version of the Rive renderer requires support for image meshes. ThorVG currently has support for a texture map (2 triangles) but would need to allow mapping via an arbitrary mesh.
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Pls consider adding pressure based thickness support. Touch events can indicate the pressure on the drawing (which can be used to set the size of point/line/curve drawn).
Eg:
https://patrickhlauke.github.io/touch/tracker/tracker-force-pressure.html
https://viliusle.github.io/miniPaint/
This would make the component quite versatile.