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OpenGL

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OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.

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openage
heinezen
heinezen commented Jan 22, 2021

Required skills: Cython

Difficulty: Medium

Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look

improvement python assets good first issue
Broxzier
Broxzier commented Jun 18, 2022

Operating System

Windows 10, 64 bit

OpenRCT2 build

OpenRCT2, v0.4.0-174-gc8df66f (c8df66f on develop) provided by GitHub

Describe the issue

The implementation of String::Format_VA (mostly called from the String::Format overload without the buffer argument) allocates space for the string, and it's up to the user to free this (Memory::Free). This is however rarely do

bug refactor good first issue
wgpu
kpreid
kpreid commented Jul 4, 2022

There are a number of items in wgpu whose documentation contain examples using GLSL syntax or other references to GLSL elements. Since WGSL is now the standard shading language for WebGPU, it would be beneficial to readers if these examples were presented first in WGSL. (Keeping the GLSL would still be helpful for new users arriving from WebGL.)

Relevant occurrences of the text "GLSL" in docu

type: enhancement help wanted good first issue area: documentation

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.

  • Updated Mar 25, 2022
  • Java
1ec5
1ec5 commented Mar 22, 2018

MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.

This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica

iOS macOS offline good first issue

Created by Silicon Graphics

Released January 1992

Website
www.opengl.org
Wikipedia
Wikipedia

Related Topics

api c simulation