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babinik
babinik commented Jul 19, 2022

Is there an existing issue for this?

  • I have searched the existing issues

Describe the bug

JS SignalR Client version: 6.0.7

/** The version of the SignalR client. */
const VERSION = "6.0.7";

Overview.

Using standard SignalR reconnection mechanism, and in case connection was not finally established, the number of reconnection attempts is incorrectly logged. T

bug help wanted area-blazor good first issue
Files
sho9029
sho9029 commented Jul 23, 2022

What's the Problem?

In Properties.xaml, the NavigationView is always the same size regardless of the number of MenuItems, resulting in blank spaces that cannot be dragged.

The area surrounded by the green line is the draggable area and the area surrounded by the red line is the NavigationView.
![Properties](https://user-images.gith

bug triage approved good first issue
nielsvanvelzen
nielsvanvelzen commented Apr 1, 2022

Please describe your bug

When the server is stopped it sends a notification to all connected WebSocket clients, the message looks like this:

{"MessageType":"ServerShuttingDown","MessageId":"d9fbbca3037344b689490d35ec2d4ed7","Data":""}

(id is unique)

Unfortunately it then just stops the server, ending the connection abruptly. It would be nice if the clients get properl

bug enhancement good first issue backend
react-native-windows
jduncanator
jduncanator commented Jul 11, 2022

When writing the endpoint address of the packet received from the socket, we do not verify the output buffer is allocated, and has enough space to hold the endpoint address. We should verify sockAddrOutSize is non-zero at a minimum. Additionally, IPEndpoint can represent either an IPv4 address or an IPv6 address. If the socket receives a packet from an IPv6 address, but the client has only all

bug good first issue service:sockets

Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.

  • Updated Jul 16, 2022
  • C#
marek-safar
marek-safar commented Jul 30, 2019

We can build much smaller Mono runtime for .NET Core purposes by simply removing code we don't need in this configuration. We did a few easy initial steps but we can go much further.

This list is not comprehensive but parts like

  • Culture Data
  • Any PAL related code
  • Unused icalls
mrhelmut
mrhelmut commented May 23, 2022

MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).

Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials

Documentation Help Wanted Good First Issue
chrisxfire
chrisxfire commented Mar 23, 2022

Typo under the description: Returns a containing. Returns a what?

Document Details

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  • ID: d2dc315d-96d7-e54f-6e90-fec6ed09481c
  • Version Independent ID: ab5d0a68-35d6-ef5f-786e-d89e7fee8034
  • Content: [DataFrameColumn.Info Method (Microsoft.Data.Analysis)](https://docs.microsoft.com/e
good first issue up-for-grabs P3
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