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Productive & portable high-performance programming in Python.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A General-purpose Parallel and Heterogeneous Task Programming System
Scalene: a high-performance, high-precision CPU, GPU, and memory profiler for Python
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Aug 18, 2022
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JavaScript
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
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Aug 17, 2022
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Rust
A GPU-powered real-time analytics storage and query engine.
The write-once-run-anywhere GPGPU library for Rust
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Jun 17, 2022
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Rust
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Computations and statistics on manifolds with geometric structures.
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Aug 19, 2022
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Jupyter Notebook
Sample codes for my CUDA programming book
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
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Dec 17, 2019
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GLSL
Vulkan Real-time Path Tracer Engine
Vulkan compute for people
A Curious Cumulation of CUDA Cuisine
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Jun 22, 2020
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Julia
GPU-accelerated Levenberg-Marquardt curve fitting in CUDA
FastFlow pattern-based parallel programming framework (formerly on sourceforge)
Robust real-time rendering engine on DirectX 11 with many advanced graphics features for quick prototyping
Lua libraries for graphics and audio programming
Source of the Volumetric Lines Asset from Unity's Asset Store
A collection of Metal and MetalKit projects and resources. Very much work in progress.
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