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Aug 10, 2022 - C++
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computer-animation
Here are 28 public repositories matching this topic...
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
simulator
reinforcement-learning
robotics
computer-animation
simulation
kinematics
game-development
virtual-reality
pybullet
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
deep-learning
computer-animation
computer-graphics
style-transfer
motion-retargeting
character-animation
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Oct 14, 2021 - Python
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
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Aug 22, 2021 - Python
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
computer-animation
computer-graphics
constrained-optimization
numerical-optimization
siggraph
interior-point-method
physics-based-animation
barrier-method
physical-simulation
optimization-time-integrator
elastodynamics
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May 19, 2022 - C++
A motion generation model learned from a single example [SIGGRAPH 2022]
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Aug 7, 2022 - Python
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
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Feb 9, 2021 - Python
DanAmador
commented
Oct 12, 2019
I noticed a small bug whenever I was trying to record and play the animation at the same time.
I added this line of code which in turn plays the animation while recording, so I can be able to listen to the audio while moving the character, but
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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Feb 27, 2018 - Kotlin
Projects and Resources on Physics (Physically) based animation
opengl
cpp
computer-animation
computer-graphics
physics-engine
physics-simulation
3d-game-engine
fluid-simulation
3d-graphics
rigid-body-dynamics
3d-physics-engine
physics-based-animation
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Aug 17, 2020 - C++
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
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Oct 15, 2019 - Swift
Experimental high accurate spectral path and ray tracer.
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Apr 13, 2022 - C++
A thin abstraction layer to integrate Bullet and OpenSceneGraph
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Jun 2, 2022 - C++
Robust 3D Cloth Simulator
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May 2, 2017 - C++
Unity 3D game developed in C# for my Computer Animation course
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Aug 10, 2021 - C#
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Jul 25, 2020 - C++
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
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May 15, 2020 - C++
Basic spline-following and quaternion rotation animation.
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Mar 26, 2017 - Python
Free form deformation using typescript
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Apr 29, 2022 - TypeScript
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Jul 25, 2020 - OpenEdge ABL
2D Forward Kinematics implementation on a simple tree structure.
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Oct 5, 2021 - C++
Implementation of a simple boiling module
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Apr 28, 2019 - C++
Physically Based Animation Library
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Aug 8, 2018 - C++
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Jul 25, 2020 - C
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DART is a very useful toolkit for implementing sophisticated controllers and easily running physics simulations, but a familiarity with control theory and numerical methods is still necessary in order to get sane results. Since the robotics community consists of people from a broad variety of backgrounds, it would be useful for DART to provide some introductory educational tutorials to familiarize