Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Updated
Mar 2, 2023 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
3D Game engine with editor
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Fast and minimalist 3D viewer.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A physically-based path tracer
3D C/C++ Game Engine - Created By Brady Jessup
Clustered shading implementation with bgfx
A database of physically based values for CG artists.
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Rendergraph-based graphics engine written in C++ using DirectX12
Bayesian Collaborative Denoiser for Monte Carlo Rendering
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