Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Jun 1, 2023 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
3D C++ Game Engine - yet another open source game engine
The flexible game engine.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Ubpa Entity-Component-System (U ECS) in Unity3D-style
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Tiny and easy to use ECS (Entity Component System) library for game programming
The fastest Entity Component System library for the web
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Converting UGUI to be DOTS compliant
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Data-oriented networking playground for the reliable UDP transports
C++/OpenGL 4.6 voxel game engine.
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