A PyTorch Library for Accelerating 3D Deep Learning Research
-
Updated
Dec 7, 2023 - Python
A PyTorch Library for Accelerating 3D Deep Learning Research
Quickly and accurately render even the largest data.
Learn computer graphics by writing GPU shaders!
2D Vector Graphics Engine Powered by a JIT Compiler
An implementation of OpenGL 3.x-ish in clean C
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Software rendering engine with PBR. Built from scratch on C++.
Vulkan Real-time Path Tracer Engine
Raster manipulation for the Julia language
Notcurses-based software rasterizer inspired by OpenGL 1.X that renders directly to the terminal
CPU Based Rasterizer Engine
3D rendering and animation engine for multifaceted displays on microcontrollers
Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
A small software graphics renderer
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
Parallel and memory efficient CPU rasterizer. Can process and merge multiple meshes to a single voxel model.
Enter the world of rasterization with simple hands-on code
Add a description, image, and links to the rasterization topic page so that developers can more easily learn about it.
To associate your repository with the rasterization topic, visit your repo's landing page and select "manage topics."