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algorithm
Algorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
Title Excerpt Metadata Color

Datalake:Groundtruth – Algorithmic hyperrealism

Datalake:Groundtruth is a triptych that takes the viewer into a series of ever-changing landscapes, marked by catastrophic events such as floods, landslides, fires, explosions, and the continuous destruction and construction of buildings and artif...

PulsØ-Ø

PulsØ-Ø is a large-scale light installation by Rotor Studio designed to operate as an ultra-low-resolution screen (25×3 pixels). This resolution is adequate for enhancing artificial vision processes that would otherwise be challenging to discern o...

Out of Breath – A life support machine

Created by London based artist Stanza, Out of Breath is a public artwork and an eco visualisation that questions the reality of how we are polluting our cities and our environment. The system, which gathers raw No2 data from 120 world cities, crea...
  • D24/03/2025
  • A@
  • C
  • P
  • T
  • Generative Art 1€ – Democratizing art consumption and collection

    Created by Niklas Roy, Generative Art 1€ is a coin-operated vending machine for unique plotter drawings. A generative algorithm continuously draws an animated black line on a screen, offering an endless stream of potential artworks. Each piece exi...

    Tempo e Tempo – Time, weather, and the many worlds

    By means of two formulations - image and word - 'Tempo e Tempo' investigates the juxtaposition of time and weather to search for a world where many worlds are possible to fit in: a dreamlike time where past, present and future meet.

    Hyper & Cosmic – A book where typography transcends Its linguistic roots

    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what ha...

    Emergent Forms – AI conceptual shifts

    This project uses iterative AI-generated imagery to explore model collapse, where AI drifts from original concepts over time. Reflecting on humanity's reliance on technology, it highlights ethical concerns and risks of losing authentic connections...

    Carbon Technostructure – Materialising environmental impact of digital infrastructures

    Carbon Technostructure is an interactive installation that materialises the often invisible environmental impact of digital infrastructures. By employing real-time data analysis and physical visualisation techniques, the project bridges the gap be...

    Life and Death of an Algorithm – 33,782 dice tapestry

    Continuig their exploration of fate and chance using dice in their works, Life and Death of an Algorithm 2024 (33,782 White dice, evolutionary algorithm) by Troika is the latest (and largest) itteration of the work they produced–currently on displ...
  • D01/11/2024
  • A@
  • C
  • P
  • T
  • Continuum Resonance + PolyNodes

    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

    G80 – (un)Equitable variables

    G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller's "World Game". Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist...

    FlowStates – Real-Time Data Painting

    "FlowStates" is a permanent data painting installation situated in the entrance hall of the ifo Institute, the prestigious Leibniz Institute for Economic Research at the University of Munich. The artwork is driven by algorithms that convert data s...

    LSI – Latent Space Intervention

    LSI is an experimental platform designed to explore the artistic potentials of generative AI within immersive spatial installations. Visitors are invited to step into a fluid audiovisual environment that can be transformed through 3D video project...
  • D02/07/2024
  • A@
  • C,
  • P
  • T
  • Egg – A time capsule

    The Egg is a time capsule that keeps an object or message secret. At the date and time of your choice, it hatches to reveal its contents. It can be used to give something important to a loved one or to yourself.
  • D31/05/2024
  • A@
  • C,
  • P
  • Perfect Behaviours –A collective exhibition on the algorithmic rewriting of human behaviours

    Serena Cangiano reviews "Perfect Behaviours - life redesigned by the algorithm" curated by Giorgio Olivero and on show in Turin, Italy's OGR Officine Grandi Riparazioni.

    Evolution – Animate and the inanimate

    “Evolution” is an immersive audio-visual installation and performance that celebrates the vitality of inorganic materials. The project takes its inspiration from the physics phenomenon of Cymatics, which has demonstrated that certain substances ca...

    FoodLovers by ONUT

    FoodLovers is a collection of 595 images showing 85 recipes from 21 countries. This project began the same day the Russo-Ukrainian war started. It is a call to action. We want to send a message of optimism to the world. We reflected on: What’...
  • D27/07/2022
  • A@
  • C,
  • P
  • Chaotic Timer – timer to break out of the current rhythmic flow

    Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one's daily rhythmic flow. The device takes in the user's stress level as input and asks the user to dial the duration of time to count down in minutes and s...
  • D25/01/2022
  • A@
  • C,
  • P
  • T,
  • XXI Century Herbario Novo – Artificial Botany by fuse*

    'Artificial Botany' by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
  • D01/04/2021
  • A@
  • C
  • P
  • T
  • CAN 2018 – Highlights and Favourites

    As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new p...
  • D31/12/2018
  • A@
  • C
  • T
  • Encounter – Suspiciously curious robotics

    Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.

    Sorting – Visualisation, sortification and sonification of an algorithm

    Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.
  • D24/07/2018
  • A@
  • C
  • P
  • T
  • MoonQuest – Procedurally generated adventure game

    Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, ...
  • D23/07/2018
  • A@
  • C
  • P
  • T
  • Push Conference – Celebrating innovative interactive experience design

    For the 7th time now, 600 experience designers and creative technologists will join us this October in Munich to take a close look at all things interactive. As always, we’ll not just feature talks and workshops but also a hands-on exhibition show...
  • D20/07/2018
  • A@
  • C
  • Dökk – Live media performance by fuse*

    Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
  • D03/01/2018
  • A@
  • C
  • P
  • T,
  • true/false – The audio/visual choreography of an algorithm

    Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the ligh...

    What Algorithms Want – Reflecting on (Human) Agency in an Age of Automation

    ‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it off...
  • D10/08/2017
  • A@
  • C
  • Computed Curation – Curating photography with neural networks

    Created by Philipp Schmitt (with Margot Fabre), 'Computed Curation' is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of p...

    Datalake:Groundtruth – Algorithmic hyperrealism

    Datalake:Groundtruth is a triptych that takes the viewer into a series of ever-changing landscapes, marked by catastrophic events such as floods, landslides, fires, explosions, and the continuous destruction and construction of buildings and artificial structures.

    PulsØ-Ø

    PulsØ-Ø is a large-scale light installation by Rotor Studio designed to operate as an ultra-low-resolution screen (25×3 pixels). This resolution is adequate for enhancing artificial vision processes that would otherwise be challenging to discern on a human scale.

    Out of Breath – A life support machine

    Created by London based artist Stanza, Out of Breath is a public artwork and an eco visualisation that questions the reality of how we are polluting our cities and our environment. The system, which gathers raw No2 data from 120 world cities, creates a synchronized audiovisual performance in a tree, appearing as if it is breathing in […]
  • D24/03/2025
  • A@
  • C
  • P
  • T
  • Generative Art 1€ – Democratizing art consumption and collection

    Created by Niklas Roy, Generative Art 1€ is a coin-operated vending machine for unique plotter drawings. A generative algorithm continuously draws an animated black line on a screen, offering an endless stream of potential artworks. Each piece exists in a transient digital state until someone intervenes by spending a coin. The installation quest...

    Tempo e Tempo – Time, weather, and the many worlds

    By means of two formulations - image and word - 'Tempo e Tempo' investigates the juxtaposition of time and weather to search for a world where many worlds are possible to fit in: a dreamlike time where past, present and future meet.

    Hyper & Cosmic – A book where typography transcends Its linguistic roots

    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what has been labelled affective computing and the use of AI natural language processing to infer emotional...

    Emergent Forms – AI conceptual shifts

    This project uses iterative AI-generated imagery to explore model collapse, where AI drifts from original concepts over time. Reflecting on humanity's reliance on technology, it highlights ethical concerns and risks of losing authentic connections to reality, challenging how AI shapes perception and truth.

    Carbon Technostructure – Materialising environmental impact of digital infrastructures

    Carbon Technostructure is an interactive installation that materialises the often invisible environmental impact of digital infrastructures. By employing real-time data analysis and physical visualisation techniques, the project bridges the gap between the intangible nature of digital services and their tangible carbon footprint.

    Life and Death of an Algorithm – 33,782 dice tapestry

    Continuig their exploration of fate and chance using dice in their works, Life and Death of an Algorithm 2024 (33,782 White dice, evolutionary algorithm) by Troika is the latest (and largest) itteration of the work they produced–currently on display at Langen Foundation as apart of PINK NOISE exhibition presenting ambitious new installations by ...
  • D01/11/2024
  • A@
  • C
  • P
  • T
  • Continuum Resonance + PolyNodes

    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

    G80 – (un)Equitable variables

    G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller's "World Game". Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist. When a single slider is moved, other sliders correlate with each other and forming changing patter...

    FlowStates – Real-Time Data Painting

    "FlowStates" is a permanent data painting installation situated in the entrance hall of the ifo Institute, the prestigious Leibniz Institute for Economic Research at the University of Munich. The artwork is driven by algorithms that convert data streams from the ifo business climate and Eurostat into varied visual forms.

    LSI – Latent Space Intervention

    LSI is an experimental platform designed to explore the artistic potentials of generative AI within immersive spatial installations. Visitors are invited to step into a fluid audiovisual environment that can be transformed through 3D video projection mapping.
  • D02/07/2024
  • A@
  • C,
  • P
  • T
  • Egg – A time capsule

    The Egg is a time capsule that keeps an object or message secret. At the date and time of your choice, it hatches to reveal its contents. It can be used to give something important to a loved one or to yourself.
  • D31/05/2024
  • A@
  • C,
  • P
  • Perfect Behaviours –A collective exhibition on the algorithmic rewriting of human behaviours

    Serena Cangiano reviews "Perfect Behaviours - life redesigned by the algorithm" curated by Giorgio Olivero and on show in Turin, Italy's OGR Officine Grandi Riparazioni.

    Evolution – Animate and the inanimate

    “Evolution” is an immersive audio-visual installation and performance that celebrates the vitality of inorganic materials. The project takes its inspiration from the physics phenomenon of Cymatics, which has demonstrated that certain substances can autonomously form complex patterns in response to vibrations.

    FoodLovers by ONUT

    FoodLovers is a collection of 595 images showing 85 recipes from 21 countries. This project began the same day the Russo-Ukrainian war started. It is a call to action. We want to send a message of optimism to the world. We reflected on: What’s one thing that unites people no matter their beliefs? Anything that […]
  • D27/07/2022
  • A@
  • C,
  • P
  • Chaotic Timer – timer to break out of the current rhythmic flow

    Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one's daily rhythmic flow. The device takes in the user's stress level as input and asks the user to dial the duration of time to count down in minutes and seconds.
  • D25/01/2022
  • A@
  • C,
  • P
  • T,
  • XXI Century Herbario Novo – Artificial Botany by fuse*

    'Artificial Botany' by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
  • D01/04/2021
  • A@
  • C
  • P
  • T
  • CAN 2018 – Highlights and Favourites

    As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
  • D31/12/2018
  • A@
  • C
  • T
  • Encounter – Suspiciously curious robotics

    Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.

    Sorting – Visualisation, sortification and sonification of an algorithm

    Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.
  • D24/07/2018
  • A@
  • C
  • P
  • T
  • MoonQuest – Procedurally generated adventure game

    Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
  • D23/07/2018
  • A@
  • C
  • P
  • T
  • Push Conference – Celebrating innovative interactive experience design

    For the 7th time now, 600 experience designers and creative technologists will join us this October in Munich to take a close look at all things interactive. As always, we’ll not just feature talks and workshops but also a hands-on exhibition showcasing interactive projects from graduates and design studios all the way to companies like Bosch an...
  • D20/07/2018
  • A@
  • C
  • Dökk – Live media performance by fuse*

    Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
  • D03/01/2018
  • A@
  • C
  • P
  • T,
  • true/false – The audio/visual choreography of an algorithm

    Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

    What Algorithms Want – Reflecting on (Human) Agency in an Age of Automation

    ‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it offers a smart and accessible reading of our current moment.
  • D10/08/2017
  • A@
  • C
  • Computed Curation – Curating photography with neural networks

    Created by Philipp Schmitt (with Margot Fabre), 'Computed Curation' is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.

    1-28 of 57

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