Augmented Reality
Continuum Resonance + PolyNodes
Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
Embedded/Embodied – Sound as a means of obtaining knowledge
Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
Vector Festival 2023: Shadow Work
Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices.
Civic Creative Base Tokyo [CCBT]: 2022 Artist Fellows
Civic Creative Base Tokyo [CCBT] , a hub where the public can explore their creative imaginations in society through the use of digital technology, announces exhibitions of new works by CCBT 2022 artist fellows in Tokyo.
Call for Researchers to join Antikythera
Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or eq...
FILE FESTIVAL 2022 – July and August Exhibitions
Electronic Language International Festival – FILE has reestablished its annual activities and invites artists, students, academics and the general public to know about the projects SUPERCREATIVITY, ANIMA+GAMES and Sticker Exhibition, in July and A...
Semi-Realistic Rotary Experiences – Reverse engineering physical interaction
Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.
Neo-Natur – A space for thought, about and <u>for</u> Nature / ART+COM
Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, 'Neo-Natur' is a permanent installation for Berlin's Futurium exhibition that explores our potential futures from different areas of life––from self-su...
Lumen – Mixed reality storytelling device
Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.
CAN 2017 – Highlights and Favourites
As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects ...
The Future Fishing Training Program – N O R M A L S
Created by N O R M A L S, "The Future Fishing Training Program" is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems
Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...
A/B – Experimental AR livestream with audience participation
Created by Harald Haraldsson, A/B is a Unity and Google's ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.
Art && Code Returns with WEIRD REALITY
Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest...
Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality
Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, an...
A P P A R E L – Clothing in the age of data accumulation and machine learning
A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture w...
The Reality Editor – Networking functional relationships between physical objects
Developed at the MIT Media Lab's Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
MIKMA – From human scale to the zero point of space
Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
exTouch – Manipulation of actuated objects by Augmented Reality
Created at the Tangible Media Group at the MIT in collaboration with Sony Corporation, exTouch creates Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality.
Important Portraits – Jeremy Bailey Kickstarts a Solo Exhibition
Google co-founder Sergey Brin was recently photographed riding the NYC subway sporting a stealthy head-to-toe black outfit and a prototype pair of Google Glass eyewear. There has been some speculation that this man in black represents the future o...
Second Surface – Multi-user spatial collaboration system
Collaborative drawing in 3D space has a long history at MIT and on CAN. Starting in the early 2000’s where translucent screen was used to observe three-dimensional objects drawn in space (sorry no link) to our own GD3D app published on the A...
OARN 2012 – The Shape of AR to Come
This past Friday marked the inaugural Ontario Augmented Reality Network (OARN) conference here in Toronto. Headed by Brock University-based Canada Research Chair Kevin Kee, OARN is dedicated to building bridges between university research initiati...
ARART – New stories with AR
Created by Kei Shiratori, Takeshi Mukai and Younghyo Bak, ARART is an application that “breathes life into objects” or more specifically well-known art masterpieces. When overlaying ARART onto a well-known painting, a new story will un...
Apparel by the Normals – Clothes that evolve in real-time with the user
We have already seen a number of projects that try to address both the concept of generative clothing as well as the new manufacturing techniques that allow the creation of one off, per order items. What does not seem to be addressed are the impli...
Configuration Space [iPad]
Considering that your usual daily environment apparently contains somewhere between 5k – 10k objects (ref), Configuration Space by Sam Kronick should provide a nice breakout zone. Sam refers to it as “A minimalist tool for re-imaging/r...
Augmented Reality with Processing [Tutorial, Processing]
In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.
Suwappu Prototype [iPhone]
Few months ago Berg posted concept material for Suwappu, their toy design project with Dentsu. The project is based around woodland creatures that talk to one-another when you watch them through your phone camera, a form of AR. Whilst still only a...