Hello Visitor!

Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology.
Login
Status
Register | Forgot Password
Online for 6,050 days (16 years, 6 months, 24 days), published 3,876 articles about 2,588 people, featuring 138 tools, supported by 1,590 members, and providing access to 513 educators and their students.
Categories
CAN (117), Education (30), Event (240), Member (225), News (781), NFT (246), Project (2455), Review (45), Theory (50), Tutorial (38),
Log
Links
Augmented Reality
Title Excerpt Metadata Color

Continuum Resonance + PolyNodes

Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

Sonic Imagination – When We Grow Old

Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...

Embedded/Embodied – Sound as a means of obtaining knowledge

Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.

Vector Festival 2023: Shadow Work

Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices.

Civic Creative Base Tokyo [CCBT]: 2022 Artist Fellows

Civic Creative Base Tokyo [CCBT] , a hub where the public can explore their creative imaginations in society through the use of digital technology, announces exhibitions of new works by CCBT 2022 artist fellows in Tokyo.

Call for Researchers to join Antikythera

Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or eq...
  • D20/10/2022
  • A@
  • C,
  • P
  • FILE FESTIVAL 2022 – July and August Exhibitions

    Electronic Language International Festival – FILE has reestablished its annual activities and invites artists, students, academics and the general public to know about the projects SUPERCREATIVITY, ANIMA+GAMES and Sticker Exhibition, in July and A...
  • D26/07/2022
  • A@
  • C,
  • P
  • Semi-Realistic Rotary Experiences – Reverse engineering physical interaction

    Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

    Neo-Natur – A space for thought, about and <u>for</u> Nature / ART+COM

    Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, 'Neo-Natur' is a permanent installation for Berlin's Futurium exhibition that explores our potential futures from different areas of life––from self-su...
  • D30/09/2019
  • A@
  • C
  • P
  • T
  • Lumen – Mixed reality storytelling device

    Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.

    CAN 2017 – Highlights and Favourites

    As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects ...
  • D22/12/2017
  • A@
  • C
  • The Future Fishing Training Program – N O R M A L S

    Created by N O R M A L S, "The Future Fishing Training Program" is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
  • D10/11/2017
  • A@
  • C
  • P
  • T
  • Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems

    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...

    A/B – Experimental AR livestream with audience participation

    Created by Harald Haraldsson, A/B is a Unity and Google's ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.

    Art && Code Returns with WEIRD REALITY

    Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest...
  • D21/09/2016
  • A@
  • C
  • Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality

    Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, an...
  • D07/06/2016
  • A@
  • C
  • P
  • A P P A R E L – Clothing in the age of data accumulation and machine learning

    A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture w...
  • D10/02/2016
  • A@
  • C
  • P
  • T,
  • The Reality Editor – Networking functional relationships between physical objects

    Developed at the MIT Media Lab's Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.

    MIKMA – From human scale to the zero point of space

    Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
  • D29/09/2014
  • A@
  • C
  • P,
  • T
  • exTouch – Manipulation of actuated objects by Augmented Reality

    Created at the Tangible Media Group at the MIT in collaboration with Sony Corporation, exTouch creates Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality.

    Important Portraits – Jeremy Bailey Kickstarts a Solo Exhibition

    Google co-founder Sergey Brin was recently photographed riding the NYC subway sporting a stealthy head-to-toe black outfit and a prototype pair of Google Glass eyewear. There has been some speculation that this man in black represents the future o...
  • D24/01/2013
  • A@
  • C
  • P
  • Second Surface – Multi-user spatial collaboration system

    Collaborative drawing in 3D space has a long history at MIT and on CAN. Starting in the early 2000’s where translucent screen was used to observe three-dimensional objects drawn in space (sorry no link) to our own GD3D app published on the A...

    OARN 2012 – The Shape of AR to Come

    This past Friday marked the inaugural Ontario Augmented Reality Network (OARN) conference here in Toronto. Headed by Brock University-based Canada Research Chair Kevin Kee, OARN is dedicated to building bridges between university research initiati...

    ARART – New stories with AR

    Created by Kei Shiratori, Takeshi Mukai and Younghyo Bak, ARART is an application that “breathes life into objects” or more specifically well-known art masterpieces. When overlaying ARART onto a well-known painting, a new story will un...
  • D08/10/2012
  • A@
  • C
  • T
  • Apparel by the Normals – Clothes that evolve in real-time with the user

    We have already seen a number of projects that try to address both the concept of generative clothing as well as the new manufacturing techniques that allow the creation of one off, per order items. What does not seem to be addressed are the impli...

    Configuration Space [iPad]

    Considering that your usual daily environment apparently contains somewhere between 5k – 10k objects (ref), Configuration Space by Sam Kronick should provide a nice breakout zone. Sam refers to it as “A minimalist tool for re-imaging/r...
  • D19/01/2012
  • A@
  • C
  • T
  • Augmented Reality with Processing [Tutorial, Processing]

    In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.

    Suwappu Prototype [iPhone]

    Few months ago Berg posted concept material for Suwappu, their toy design project with Dentsu. The project is based around woodland creatures that talk to one-another when you watch them through your phone camera, a form of AR. Whilst still only a...
  • D09/10/2011
  • A@
  • C
  • P,
  • T
  • Continuum Resonance + PolyNodes

    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

    Sonic Imagination – When We Grow Old

    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in media-enhanced listening environments are particularly suitable for triggering and controlling imaginat...

    Embedded/Embodied – Sound as a means of obtaining knowledge

    Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.

    Vector Festival 2023: Shadow Work

    Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices.

    Civic Creative Base Tokyo [CCBT]: 2022 Artist Fellows

    Civic Creative Base Tokyo [CCBT] , a hub where the public can explore their creative imaginations in society through the use of digital technology, announces exhibitions of new works by CCBT 2022 artist fellows in Tokyo.

    Call for Researchers to join Antikythera

    Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or equivalent when not in Los Angeles). All travel and other associated program costs will also be covere...
  • D20/10/2022
  • A@
  • C,
  • P
  • FILE FESTIVAL 2022 – July and August Exhibitions

    Electronic Language International Festival – FILE has reestablished its annual activities and invites artists, students, academics and the general public to know about the projects SUPERCREATIVITY, ANIMA+GAMES and Sticker Exhibition, in July and August 2022. Access the complete project’s content at FILE FESTIVAL. In this edition, the festi...
  • D26/07/2022
  • A@
  • C,
  • P
  • Semi-Realistic Rotary Experiences – Reverse engineering physical interaction

    Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

    Neo-Natur – A space for thought, about and for Nature / ART+COM

    Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, 'Neo-Natur' is a permanent installation for Berlin's Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of work and ideas for more sustainable consumption.
  • D30/09/2019
  • A@
  • C
  • P
  • T
  • Lumen – Mixed reality storytelling device

    Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.

    CAN 2017 – Highlights and Favourites

    As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the mo...
  • D22/12/2017
  • A@
  • C
  • The Future Fishing Training Program – N O R M A L S

    Created by N O R M A L S, "The Future Fishing Training Program" is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
  • D10/11/2017
  • A@
  • C
  • P
  • T
  • Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems

    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine...

    A/B – Experimental AR livestream with audience participation

    Created by Harald Haraldsson, A/B is a Unity and Google's ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.

    Art && Code Returns with WEIRD REALITY

    Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest working in and at the fringes of immersive media.
  • D21/09/2016
  • A@
  • C
  • Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality

    Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
  • D07/06/2016
  • A@
  • C
  • P
  • A P P A R E L – Clothing in the age of data accumulation and machine learning

    A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
  • D10/02/2016
  • A@
  • C
  • P
  • T,
  • The Reality Editor – Networking functional relationships between physical objects

    Developed at the MIT Media Lab's Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.

    MIKMA – From human scale to the zero point of space

    Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
  • D29/09/2014
  • A@
  • C
  • P,
  • T
  • exTouch – Manipulation of actuated objects by Augmented Reality

    Created at the Tangible Media Group at the MIT in collaboration with Sony Corporation, exTouch creates Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality.

    Important Portraits – Jeremy Bailey Kickstarts a Solo Exhibition

    Google co-founder Sergey Brin was recently photographed riding the NYC subway sporting a stealthy head-to-toe black outfit and a prototype pair of Google Glass eyewear. There has been some speculation that this man in black represents the future of augmented reality (AR), but that commentary is incorrect. The future of AR wears white. The future...
  • D24/01/2013
  • A@
  • C
  • P
  • Second Surface – Multi-user spatial collaboration system

    Collaborative drawing in 3D space has a long history at MIT and on CAN. Starting in the early 2000’s where translucent screen was used to observe three-dimensional objects drawn in space (sorry no link) to our own GD3D app published on the AppStore in september 2010 (free). There is general interest in populating virtual environments [&hel...

    OARN 2012 – The Shape of AR to Come

    This past Friday marked the inaugural Ontario Augmented Reality Network (OARN) conference here in Toronto. Headed by Brock University-based Canada Research Chair Kevin Kee, OARN is dedicated to building bridges between university research initiatives, developers and cultural agencies in an effort to share knowledge, pool resources and promote bu...

    ARART – New stories with AR

    Created by Kei Shiratori, Takeshi Mukai and Younghyo Bak, ARART is an application that “breathes life into objects” or more specifically well-known art masterpieces. When overlaying ARART onto a well-known painting, a new story will unfold. Other examples include “Alice in Wonderland”, CD or record and so forth.
  • D08/10/2012
  • A@
  • C
  • T
  • Apparel by the Normals – Clothes that evolve in real-time with the user

    We have already seen a number of projects that try to address both the concept of generative clothing as well as the new manufacturing techniques that allow the creation of one off, per order items. What does not seem to be addressed are the implications of these new technologies on the design process and how they change […]

    Configuration Space [iPad]

    Considering that your usual daily environment apparently contains somewhere between 5k – 10k objects (ref), Configuration Space by Sam Kronick should provide a nice breakout zone. Sam refers to it as “A minimalist tool for re-imaging/re-imagining familiar spaces”, the app generates an instant immersive meditative zone in any en...
  • D19/01/2012
  • A@
  • C
  • T
  • Augmented Reality with Processing [Tutorial, Processing]

    In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.

    Suwappu Prototype [iPhone]

    Few months ago Berg posted concept material for Suwappu, their toy design project with Dentsu. The project is based around woodland creatures that talk to one-another when you watch them through your phone camera, a form of AR. Whilst still only a concept at that time, Matt Webb has posted latest details on Berg’s blog including the iPhone...
  • D09/10/2011
  • A@
  • C
  • P,
  • T
  • 1-28 of 39

    Chart
    Tags 3d, Artificial Intelligence, Augmented Reality, CMU, Environment, Generative Sound, InterAccess, Interface, NyArtoolkit, Pittsburgh, Raspberry Pi, Remote, Tangible Media Group, WebSockets, Accelerometer, Acoustics, Algorithm, Architecture, Art, Audio, Audio synthesis, Audio visual, Augmentation, Automation, Berlin, Biomimicry, Bruce sterling, Camera, Ciid, City, Classification, Clothing, Code, Compass, Complexity, Computation, Concept, Conference, Creativeappsnet, Cryptocurrency, Dance, Demo, Depth camera, Design, Device, Diy, Documentation, Drawing, Driving, Drone, Example, Examples, Exhibition, Experience, Fashion, Festival, Fiction, Film, Fluid interfaces group, France, Future sketches, Gallery, Generative, Glitch, Hololens, IPad, IPhone, Image, Installation, Interaction, Interview, Japan, Keyboard, Kickstarter, Knowledge, Laser, Laser projector, Layers, Lidar, Listening, Machine, Machine learning, Media, Media lab, Medialab, Midi, Mit, Mixed reality, Mobile, Museum, Music video, Narrative, Navigation, Neural network, New media, Object, Oculus rift, Open call, Open source, Opencv, Orientation, Outdoor, Painting, Perception, Performance, Perspective, Philosophy, Planetary, Portrait, Process, Projection, Prototype, Research, Responsive, Science fiction, Screen, Sensor, Simulation, Software, Solar, Sonic, Soundscape, Space, Speculation, Speculative design, Storytelling, System, Systems, Tokyo, Tools, Toronto, Toys, Tutorial, Urbanism, Vehicle, Virtual reality, Wearable, Web audio, Xenakis,
    Search Not enough results? Try: Search Term
    Go to articles
    ©2025 CreativeApplications.Net / CC