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Exercises in visual audio and deviant electronics: CAN to host 12 workshops at Mapping Festival 2019
Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification
Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their po...
Superception – Expanding human perception with personal projection mapping
Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human percepti...
BloodBank and DarkLight – Physically distributed ambient storytelling
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Di-Dah-Dit – A telepresence device by Camille Morizot
Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
IDNA – Spatial storytelling prototype for the iOS
IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
Knock Knock – Knock interface calculator for children by Khalil Klouche
Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
OKO – Interactive journey through NASA image database
Created by Nadezda Suvorova (concept and design), Jérémie Forge (sound design) and Pierre Rossel/Nadezda Suvorova (development), OKO is a graphic puzzle game for the iPad that uses imagery from NASA database. The goal is to reconstruct an image b...