intelligence
Ipseria – Cave of intelligent slime
Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
Brain Processing Unit – Artificial brain tissue APIs
Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
I/Another – Bodily presence in human-machine communication
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
G80 – (un)Equitable variables
G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller's "World Game". Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist...
Paragraphica – Context to image (AI) camera
Paragraphica is a camera that utilizes location data and AI to visualize a "photo" of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
Sun Thinking – First exhibition on the Solar Protocol network
Sun Thinking is an online group show that brings together artists and writers to explore some of the themes and questions central to the Solar Protocol.
Hortum Machina, B – Speculative urban cyber-gardener
Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between peop...
Di-Dah-Dit – A telepresence device by Camille Morizot
Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.