robotics
Robotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of ...
Picky – A judgemental trashcan robot
Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebrows for correct actions, Picky provides a novel for...
Renment – Writing with (linear) objects
Inspired by Charles Dickens' aphorism, 'We forge the chains we wear in life,' Yuichiro Katsumoto created a device that forms letters with chains. For Yuichiro, the chain is a metaphor for heavy and unbreakable things that bind our ideas and emotio...
Brain Processing Unit – Artificial brain tissue APIs
Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
Gyro – Self-playing drums suspended in pendulums
Gyro is an interactive installation by Mexico City artist Correo Electrónico (Máximo Campo) that explores the relationship between movement, sound, and audience participation. Comprising five modified snare drums suspended as pendulums, the work r...
Portraits – Shinseungback Kimyonghun
A series of "Portrait" works by Seoul based artistic duo Shinseungback Kimyonghun. Their latest project Analytic Portrait, pictured here and featured (last) in the series of works that explore the representation (and computation) of human face thr...
I/Another – Bodily presence in human-machine communication
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
Goal Seeking – Senseless entities or an intelligent collective
Goal Seeking consists of small robots with a vibration motor that are only powered through a solar panel and an external artificial light source. In a space to their own, the small, simple robots move around. Their energy cycle is wasteful, the sp...
G80 – (un)Equitable variables
G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller's "World Game". Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist...
Round About Four Dimensions – Exploring the Unknown
Created by Julius von Bismarck & Benjamin Maus, Round About Four Dimensions sculpture represents a “hypercube”, “four-cube” or “tesseract”, often cited in mathematical and physical theories to illustrate concepts beyond three spatial dimensions.
MPLUSPLUS “Embodiment++” – CCBT
Expanding the Body through Technology: Questioning the Future of Human Physicality in the Real and Virtual World. The exhibition showcases MPLUSPLUS’s latest endeavour: a performance featuring robots that go beyond the human.
XENOPTYX – Language, meaning, and matter
XENOPTYX is a neo analog tryptic mechanical altarpiece utilising immaterials such as time and heat to create ephemeral traces on the three custom built augmented panels.
Persistence of Vision – Subverting civil infrastructure
Persistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often ove...
Kazokutchi – New social formats
Families of digital artificial lives that inhabit (micro-robotic) houses and reproduce on the blockchain.
Creative Robotics Symposium @ UAL: Creative Computing Institute
The Creative Computing Institute will host an international line-up of established speakers from University of Tokyo, Imperial College London and UAL.
RE:PLACES – Liebl and Schmid-Pfähler
RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.
Sisyphus – Construction, Deconstruction, Power and Resistance
Created by Kachi Chan, 'Sisyphus' is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
Another Moon – Kimchi and Chips
Created by Kimchi and Chips, 'Another Moon' is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun's energy during the day and project that light back into the sky at night, creatin...
Amelia and the Machine – Choreography with autonomous moving systems
First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings ...
Rejected By My Own Robot — A Disobedient Kissing Machine
“Rejected By My Own Robot” is a disobedient kissing robot which is activated when the user approaches. The mechanical lips will extend towards the user as they inch closer. But the kiss will never be consummated: move too quickly or ge...
Altar-3000 – An AI prophet in the age of digestible truths
Altar-3000' is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on...
Fantastic Smartphones – ECAL MID
Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our r...
Cryptid – Animatronic light sculpture by Michael Candy
Created by Michael Candy, 'Cryptid' is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the project...
Breeze
During the lockdown, I invited outdoor weather data to an indoor isolated space, trying to create a mimic creature that could visualise the wind and keep me accompanied. Scale: 30 x 30 x 100 cmMaterial: plant. Devil’s ivy, wind data during the loc...
Remote Materialities – Future scenographies of our coexistence with robotic devices
Created by the students at the Zurich University of the Arts, 'Remote Materialities' module and to be presented at the upcoming Ars Electronica Festival in Linz, 'Remote Materialities' explores the future scenographies of our coexistence with robo...
Silk Pavilion II – Mediated Matter Group at the MoMA
Latest in the series of groundbreaking projects by Mediated Matter Group (MIT Media Lab) is the new successor to the Silk Pavilion (2013) project, results currently on show (subject to COVID-19 restrictions) at the Museum of Modern Art in New York...