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Title Excerpt Metadata Color

Ipseria – Cave of intelligent slime

Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...

Arche-Scriptures – Our digital traces in the future-past

'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the or...

Sleep Like Mountains – (Re-)discovering bodies in landscapes

reated by Lotta Stöver, "Sleep Like Mountains" enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the...

Is This the Middle East? – The archive of faux relics and counterfactual places

Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.

KAZU “Come Behind Me, So Good!” – Music video by Daito Manabe + Kenichiro Shimizu

A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, 'Come Behind Me, So Good!' music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay ...

WiFi Impressionist – City as an electromagnetic landscape

Created by Richard Vijgen, 'WiFi Impressionist' is a field installation inspired by the cityscapes of William Turner that imagines the city as an electromagnetic landscape.

Zoological – Autonomous flying spheres at the Roundhouse

Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment. 

Kinedioscope: Muir Woods – Advancing photogrammetry for depth and masking

Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the pho...

Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past,...

In the Eyes of the Animal – MLF virtualise a forest through the eyes of its creatures

In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-...

Longitude and latitude – David Bowen’s CNC routed sculptures capture the waves

Created by David Bowen and titled "46°41'58.365" lat. -91°59'49.0128" long. @ 30m", is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.

MEMEX | Duologue – 3D study of mortality using photogrammetry techniques

This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.

Nimbes – Exploring solitary nature of perception and observation

Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and hu...

The Color Project at IFP Media Center by MPC New York

Project explores narratives through colour, line, and form found in geographic satellite imagery. Utilising Google Earth together with custom software, the final install spans over 27 HD screens pointing locations of the films that have been produ...
  • D23/01/2014
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  • ‘Metro’ is a journey, beginning outside and moving inwards

    Metro is Chris Coleman's every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.
  • D27/09/2013
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  • P
  • T
  • An Instrument for the Sonification of Everyday Things

    Created by Dennis P Paul, An Instrument for the Sonification of Everday Things is a “serious musical instrument” which rotates everyday things, scans their surfaces, and transforms them into audible frequencies.

    Barcode by Smallfly – Interactive exploration of everyday objects around us

    Created by Smallfly, Barcode project was born of an encounter between Arte and the NFB with common goal to employ interactive media as an exploration of the everyday objects that surround us. Featuring 100 short films form, the work of 30 director...

    µtagger Alpha: A GML Field Recorder [c++, Objects]

    Last September, GML group launched The GML Field Recorder Challenge. The project was an invitation to artists and hackers to design a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s no...
  • D16/12/2011
  • A@
  • C
  • P,
  • T
  • Glitch Reality II [Objects]

    Following from Glitch Reality No1 commissioned by It’s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, a...

    First Digital 3D Rendered Film (1972)

    Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film is not even the 3D ...
  • D02/09/2011
  • A@
  • C
  • Kinect – One Week Later [Processing, oF, Cinder, MaxMSP]

    Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.

    Darkstar: Gold [openFrameworks]

    Commissioned by Hyperdub Records, sembler directed/animated/programmed the music video for Darkstar’s first single off their new album, North. Titled ‘Gold’ the video is an artistic representation of the concept of memetic contag...

    Ipseria – Cave of intelligent slime

    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships are cut open and insides are turned out.

    Arche-Scriptures – Our digital traces in the future-past

    'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the original audio data engraved onto the ceramics is slowly retrieved and sonified.

    Sleep Like Mountains – (Re-)discovering bodies in landscapes

    reated by Lotta Stöver, "Sleep Like Mountains" enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

    Is This the Middle East? – The archive of faux relics and counterfactual places

    Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.

    KAZU “Come Behind Me, So Good!” – Music video by Daito Manabe + Kenichiro Shimizu

    A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, 'Come Behind Me, So Good!' music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.

    WiFi Impressionist – City as an electromagnetic landscape

    Created by Richard Vijgen, 'WiFi Impressionist' is a field installation inspired by the cityscapes of William Turner that imagines the city as an electromagnetic landscape.

    Zoological – Autonomous flying spheres at the Roundhouse

    Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment. 

    Kinedioscope: Muir Woods – Advancing photogrammetry for depth and masking

    Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.

    Palimpsest – Collective memory through Virtual Reality

    Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histori...

    In the Eyes of the Animal – MLF virtualise a forest through the eyes of its creatures

    In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.

    Longitude and latitude – David Bowen’s CNC routed sculptures capture the waves

    Created by David Bowen and titled "46°41'58.365" lat. -91°59'49.0128" long. @ 30m", is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.

    MEMEX | Duologue – 3D study of mortality using photogrammetry techniques

    This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.

    Nimbes – Exploring solitary nature of perception and observation

    Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and human scale.

    The Color Project at IFP Media Center by MPC New York

    Project explores narratives through colour, line, and form found in geographic satellite imagery. Utilising Google Earth together with custom software, the final install spans over 27 HD screens pointing locations of the films that have been produced by IFP.
  • D23/01/2014
  • A@
  • C
  • P
  • T
  • ‘Metro’ is a journey, beginning outside and moving inwards

    Metro is Chris Coleman's every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.
  • D27/09/2013
  • A@
  • C
  • P
  • T
  • An Instrument for the Sonification of Everyday Things

    Created by Dennis P Paul, An Instrument for the Sonification of Everday Things is a “serious musical instrument” which rotates everyday things, scans their surfaces, and transforms them into audible frequencies.

    Barcode by Smallfly – Interactive exploration of everyday objects around us

    Created by Smallfly, Barcode project was born of an encounter between Arte and the NFB with common goal to employ interactive media as an exploration of the everyday objects that surround us. Featuring 100 short films form, the work of 30 directors from Canada and France, Barcode is a trilingual interactive website, iPhone app and gallery [&hell...

    µtagger Alpha: A GML Field Recorder [c++, Objects]

    Last September, GML group launched The GML Field Recorder Challenge. The project was an invitation to artists and hackers to design a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s normal practice in the city. The winning project would receive 1,200 euros. Earlier this year, our gue...
  • D16/12/2011
  • A@
  • C
  • P,
  • T
  • Glitch Reality II [Objects]

    Following from Glitch Reality No1 commissioned by It’s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to alter physical objects. Matthew Plummer-Fernandez explains: A tea set...

    First Digital 3D Rendered Film (1972)

    Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage […]
  • D02/09/2011
  • A@
  • C
  • Kinect – One Week Later [Processing, oF, Cinder, MaxMSP]

    Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.

    Darkstar: Gold [openFrameworks]

    Commissioned by Hyperdub Records, sembler directed/animated/programmed the music video for Darkstar’s first single off their new album, North. Titled ‘Gold’ the video is an artistic representation of the concept of memetic contagion i.e. an idea as something that you can catch, that finds a host in the mind of a person. To crea...

    1-22 of 22

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