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Gaming and Libraries Presented by Tyler E. Rousseau
The New Face/s of Gamers Gamers are no longer a stereotype  Gamers include both genders Gamers include all ages Gamers include all financial backgrounds Gaming is an official a past time
Attitudes of Gamers Gamers are social creatures Gamers are civic minded Gamers are politically diverse Gamers have many ‘outside’ interests Gamers can health conscious
Just How Big is Gaming? In just the United States 2007 sales reached $18.8 billion In 2007, the top 3 consoles sold over 28 Million in hardware The top ten selling games of 2007 totaled over 27 million  There are approximately 111 million consoles being used  in the United States
Why the Gaming Explosion? The technology boom  The rise of the Internet and wi-fi Casual Gaming market is born It turns out girls like games Video games ‘evolved’ Gaming gets social Gamers grew up ( but didn’t really )
Where People Game PC Internet Console Handhelds Cell phones
Types of Gamer- Casual Do not necessarily own a console Play less time-intensive games or play them in small increments Like simplicity in games Buy less few video games
Types of Gamers- Midcore Own a console and/or PC Play time-intensive games Play more than 7 hours a week Well read in video games Commit to storylines but do not feel the need to always finish a game
Types of Gamer- Hardcore Have more than one console and/or PC Consider gaming their primary hobby/past time  Spend upwards of 20+ hours per week playing games Play games thoroughly and multiple times Will spend what it takes to get game
Currently popular consoles Nintendo DS Nintendo Wii Xbox 360 Playstation 2 Playstation 3 Playstation Portable (PSP)
So What’s the Big Deal? What does this mean for gaming companies, politically? What is the ‘can of worms’ and what is spilling out?
Genres of Games Action/Adventure Shooter Fighting Racing Sims Sports Puzzle  Music MMOs Minigames
Myths About Gaming Video games have led to an epidemic in youth violence Evidence links violence in video games to aggression Children are the primary market for video games Girls do not play video games There is no educational purpose to video games Video games are socially isolating Most video games are rated Mature
Facts about Gaming Gaming can be good Gaming can be bad Not all games are for kids There is a limit Games provide opportunities Gaming has a large audience Gaming can keep a person’s mind sharp Games can be educational
Educational aspects in gaming Literacy Spatial  Reasoning Logic Real-world applications Encourages the Scientific Method
How to host a party Tournament Demo Potpourri Round Table Premiere
Considerations for party/tournament Game ratings “ Official Ref” Time Limit or limiting entrants Console v. player ratio Have other activities Food Physical space (noise and room) Sponsors Prizes/Awards Displays Promote!
Picking the right game for a tournament or party Multiplayer Consider time investment Learning curve Rating  Age appropriateness Consider the gamer you’re targeting
Making a gaming program for the library
Considerations for Building a Video Game Collection Consoles Funds Selection Ratings Product Safety
Collections… consoles Find what your patrons are playing Find what potential patrons would want Consider longevity of console  Street Cred vs. reviews Just games or consoles as well?
Collections Funds Requires a sincere investment Requires annual funds Consider ‘jello fund’ Replacement costs
Collections… selection Requires knowledgeable selectors Get your gaming community involved Needs to current and fresh What about ILLs
Collections… product safety Where are you going to shelf the games Loaning period Housing the peripherals Check in and check out procedures Fines for overdue and non-returns
Keeping Up with Games www.ign.com www.gamestop.com Fanboy Blogs “ Official” console sites EGM (Electronic Gaming Monthly) Game Informer Magazine

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Gil Sjrlc08

  • 1. Gaming and Libraries Presented by Tyler E. Rousseau
  • 2. The New Face/s of Gamers Gamers are no longer a stereotype Gamers include both genders Gamers include all ages Gamers include all financial backgrounds Gaming is an official a past time
  • 3. Attitudes of Gamers Gamers are social creatures Gamers are civic minded Gamers are politically diverse Gamers have many ‘outside’ interests Gamers can health conscious
  • 4. Just How Big is Gaming? In just the United States 2007 sales reached $18.8 billion In 2007, the top 3 consoles sold over 28 Million in hardware The top ten selling games of 2007 totaled over 27 million There are approximately 111 million consoles being used in the United States
  • 5. Why the Gaming Explosion? The technology boom The rise of the Internet and wi-fi Casual Gaming market is born It turns out girls like games Video games ‘evolved’ Gaming gets social Gamers grew up ( but didn’t really )
  • 6. Where People Game PC Internet Console Handhelds Cell phones
  • 7. Types of Gamer- Casual Do not necessarily own a console Play less time-intensive games or play them in small increments Like simplicity in games Buy less few video games
  • 8. Types of Gamers- Midcore Own a console and/or PC Play time-intensive games Play more than 7 hours a week Well read in video games Commit to storylines but do not feel the need to always finish a game
  • 9. Types of Gamer- Hardcore Have more than one console and/or PC Consider gaming their primary hobby/past time Spend upwards of 20+ hours per week playing games Play games thoroughly and multiple times Will spend what it takes to get game
  • 10. Currently popular consoles Nintendo DS Nintendo Wii Xbox 360 Playstation 2 Playstation 3 Playstation Portable (PSP)
  • 11. So What’s the Big Deal? What does this mean for gaming companies, politically? What is the ‘can of worms’ and what is spilling out?
  • 12. Genres of Games Action/Adventure Shooter Fighting Racing Sims Sports Puzzle Music MMOs Minigames
  • 13. Myths About Gaming Video games have led to an epidemic in youth violence Evidence links violence in video games to aggression Children are the primary market for video games Girls do not play video games There is no educational purpose to video games Video games are socially isolating Most video games are rated Mature
  • 14. Facts about Gaming Gaming can be good Gaming can be bad Not all games are for kids There is a limit Games provide opportunities Gaming has a large audience Gaming can keep a person’s mind sharp Games can be educational
  • 15. Educational aspects in gaming Literacy Spatial Reasoning Logic Real-world applications Encourages the Scientific Method
  • 16. How to host a party Tournament Demo Potpourri Round Table Premiere
  • 17. Considerations for party/tournament Game ratings “ Official Ref” Time Limit or limiting entrants Console v. player ratio Have other activities Food Physical space (noise and room) Sponsors Prizes/Awards Displays Promote!
  • 18. Picking the right game for a tournament or party Multiplayer Consider time investment Learning curve Rating Age appropriateness Consider the gamer you’re targeting
  • 19. Making a gaming program for the library
  • 20. Considerations for Building a Video Game Collection Consoles Funds Selection Ratings Product Safety
  • 21. Collections… consoles Find what your patrons are playing Find what potential patrons would want Consider longevity of console Street Cred vs. reviews Just games or consoles as well?
  • 22. Collections Funds Requires a sincere investment Requires annual funds Consider ‘jello fund’ Replacement costs
  • 23. Collections… selection Requires knowledgeable selectors Get your gaming community involved Needs to current and fresh What about ILLs
  • 24. Collections… product safety Where are you going to shelf the games Loaning period Housing the peripherals Check in and check out procedures Fines for overdue and non-returns
  • 25. Keeping Up with Games www.ign.com www.gamestop.com Fanboy Blogs “ Official” console sites EGM (Electronic Gaming Monthly) Game Informer Magazine